using System;
using System.Collections;
#if UNITY_EDITOR
using UnityEngine;
#endif
public class AppDebug
{
	public static void Log (object message)
	{
//#if DEBUG
	#if UNITY_EDITOR
			Debug.Log(message);
	#else
			Console.WriteLine (message);
			//System.Diagnostics.Debug.WriteLine(message);
#endif
//#endif
	}

	public static void LogWarning (object message)
	{
		
#if DEBUG
#if UNITY_EDITOR
			Debug.LogWarning(message);
#else
		Console.WriteLine (message);
#endif
#endif
	}
	
	public static void LogError (object message)
	{
		
#if DEBUG
	#if UNITY_EDITOR
			Debug.LogError(message);
	#else
			Console.WriteLine (message);
	#endif
#endif
	}
}